Texture Distribution Earlier, On Autodesk Area Forum, Lee Griggs had posted a topic about Controlling Primitives with a Texture Map. You can find it here: http://area.autodesk.com/tutorials/controlling_primitives_with_a_texture_map He used Maya and XGen to make these great renders with Arnold He also made other renders here : https://www.behance.net/gallery/19136805/XGen-cubes-rendered-with-Arnold-for-Maya Grant Warwick succeeded to make it using 3DS Max + Itoo Forest Pro + V-Ray And here is the tutorial : https://vimeo.com/103136391 After that Bertrand Benoit made some nice renders here: https://www.behance.net/gallery/19389909/CGI-Abstract At last, I decided to make my own renders using Grant technique using 3DS Max + Itoo Forest PRO + V-Ray Hope you like it.