Showing posts from June, 2015

Texture Distribution

 Texture Distribution Earlier, On Autodesk Area Forum, Lee Griggs had posted a topic about Controlling Primitives with a Texture Map.
You can find it here: He used Maya and XGen to make these great renders with Arnold
He also made other renders here : Grant Warwick succeeded to make it using 3DS Max + Itoo Forest Pro + V-Ray
And here is the tutorial : After that Bertrand Benoit made some nice renders here: At last, I decided to make my own renders using Grant technique
using 3DS Max + Itoo Forest PRO + V-Ray Hope you like it.